A simple to built memory add-on for Futaba Radio. This is a cheap, simple & effective circuit to expand the memory for your radio which you can built over a weekend. To make fabrication even easier, you could consider using a veroboard instead of etching your own PCB.
What it is The Wall or the Pop-Up: is when the airplane comes to a stalled stop into a vertical position from a horizontal flight path.
Plane Set-up Full 3D Throws.
How to do it Enter from level flight into the wind with power off. Pull full elevator, neutral on the elevator as soon as plane is vertical. You can also enter from inverted which is one variation. Another variation is the Wall Slide, which enters going downwind...you, can actually maintain altitude for a few seconds without throttle while the wind slides the plane down the runway. You can also do a Wall slide with a twist. As the plane slows down in the vertical position, add rudder to make the plane spin around heading back into the wind.
Trickiest Part Don't over rotate. The idea is a vertical stop.
What it is It’s when the plane is flying straight and level and then makes a 90 degrees dive straight down toward the ground. When the plane gets close to the ground, you pull up.
Plane set-up Full 3D rates.
How to do it You will start out by making a straight and level pass down the runway. This maneuver can be done from a lot of different altitudes. To start out you need to be pretty high till you get your timing down. Speed is something else that you can play around with to do different variations. It looks better at a slower speed. After you have established your speed and altitude you will give the plane full down elevator. This will make the plane dive straight toward the ground. Let the plane come down to where ever your comfort level is. You will then pull full up elevator and add power. Once you have mastered the basics of this maneuver you can play around with different variations.
Trickiest Part Getting your timing down to just when to pull out.
Recovery There is really no recovery from this. You either do it great or hit the ground hard.
What it is Plane is rocking back and forth from full up elevator to full down elevator diving straight to the ground.
Plane Set-up Full 3D rates
How to do it Take the plane up to 100 - 150m of altitude. Bring the plane to a complete stall, as if you are doing an Elevator. This maneuver will be done with low throttle. You may need to give short burst of power to help control. Once you get the plane in an elevator you will be giving it full up elevator. You will then need to reverse the elevator input to full down. You will continue to reverse the elevator inputs pausing a little to let the plane get into either an upright or inverted elevator. Hold this till the plane reaches the ground. This is when you will decide to exit the Roller Coaster either in an inverted or upright Harrier.
Trickiest Part Getting the timing down and keeping the plane straight.
Recovery Full throttle, and slowly release some elevator.
What it is This is an upright Water Fall. There are a lot of variations with this maneuver.
Plane Set-up Full 3D Throws
How to do it From a Hover, power out vertical. After the plane has reached 30 to 50m, pull power back give full up elevator and give a short burst of power. The plane will flip around into an Elevator. Let the plane fall back to the ground and power up and do it again. This maneuver looks best doing it two to three times making the loop smaller and lower each time.
Trickiest Part Getting the plane to flip over into the Elevator position when you are doing it low.
What it is The Snap-Up is when the airplane comes to a stalled stop into a vertical position from a horizontal flight path with a snap-roll in the middle. This is very similar to a Pop-up or Wall.
Plane Set-up Full 3D Throws.
How to do it Enter from level flight into the wind with power off. Pull full elevator and full right aileron at the same time. (Neutral on the elevator and aileron as soon as plane is vertical) The plane does a snap roll into a wall basically.
Trickiest Part Don't under rotate. If you do the plane will be pointing nose down toward the ground. That's not good unless you have plenty of altitude. Practice this up high until you get your timing down. This is a real crowd pleaser when done correctly. Recovery Full power climb out.
What it is The Panic or Blender maneuver is a vertical diving roll that virtually stops its descent as it instantaneously enters into a flat spin. Presented at TOC 1998 and named by Blaine, I designed this maneuver always looking for the highest performance at what it is called surprise factor and I remember it did work very well. You climb high, guessing 300 feet idle and punch down to a perfect vertical line, add some left aileron to do a kind of slow rolls during that dive. Then when you reach an altitude that is good for you, the airplane will suddenly go to a flat inverted position.
Plane Set-up Simple, nothing special here, you need to go to your set up that you use to do the 3D aerobatic, so high rate a a lot of deflection. I recommend you to have at least this numbers. Rudder 45 degree, elevator 40 degree, aileron 35 degree. If you can go for higher number it will be better because the quick spinning will be quicker and tighter. CG does not need to modify for this maneuver, I found a bit better when the CG is on the nose heavy for 3D aerobatic.
How to do it Climb as I explained before, make sure before you push vertical to have all at high rate, this is important to avoid crashes!, so dive rolling slow left and when it is the time to spin, use this technique, full down elevator, full right rudder and full left aileron, this is the best sequence too. This sequence needs to be done continuously, this means as soon you reach full down you go right rudder and as soon you get with the rudder to full go with the aileron. All the movement of your thumbs needs to be quick. This is a very hard maneuver for the airplane and you actually can bend the wing tube! Or if the wing it is not strong enough even worse you can crash the airplane! so to reduce the G's when you decide to do the spin go with the sticks slower to the full position, this will make the airplane to start to spin with less angle of attack loading less the airplane. If you feel you putting to many G's to your airplane try this sequence, full aileron then full rudder and elevator at same time, but the rudder and elevator should not go so quick to full stick position, go a bit slower. Once you see your airplane it is spinning flat open the throttle to full position to increase the spinning and to maintain altitude, keep the power at that position till you feel the airplane wants like to fly out of the spin. From that inverted flat spin you can do any thing you want!, like go to a torque roll, Cobra, etc.
What it is The waterfall is a maneuver where the plane pivots 360 degrees in the pitch axes with very little forward motion and altitude gain or loss.
Plane Set-up The primary control surface is the elevator followed by the rudder and finally the ailerons. The control rates should be set for maximum deflection, not that you will need that much, but it's a good place to start. Later, if you find that you’re consistently not using max to do the maneuver, you can dial some out. Remember the plane will be VERY sensitive in these rates. There's two ways to manage this. One, is to have dual rates, the other is to have a lot of expo dialed in to make the plane less sensitive around the neutral point of your radio. How to do it The waterfall is a fairly easy 3-D maneuver to learn. There's two ways to enter. One, from a harrier, the other is from just above a stall. Let's start from just above a stall. From a safe altitude, slow the aircraft until you feel that it's at it's slowest CONTROLLABLE speed. When the plane is directly in front of you, push full down elevator and apply enough power to rotate the plane 360 degrees back to the upright position. How much power? That will depend on the type plane and engine. Start by using full power, after a while you will be able to tell how much it actually takes to get the plane to rotate.
Entering from a harrier will basically the same. It's actually a little easier because the plane is in a nose high attitude and will have more momentum as the nose comes down on the rotation.
Trickiest Part The hardest part is keeping the plane from falling off of one side or the other. The rudder is the most effective control having the most air moving by it because of engine thrust. The first few that you do, the plane will probable fall one side or the other. Use rudder opposite to the fall to keep it upright. Ailerons help some, but remember, this is a 3-D maneuver and the plane's not flying. There's very little air moving over the wings so the ailerons are not very effective. The other tricky part is stopping the plane as it comes over the top. You can either fly out by releasing the elevator and keeping the power in, or go right into another by not releasing the elevator. With practice, you can get the plane to make consistent small tight circles in a very small space. Recovery This is a pretty safe maneuver if you keep enough altitude. The thing to remember is, THE PLANE'S NOT FLYING! If you over rotate the nose pasted level and want to recover, first get the plane flying by releasing the elevator and keeping the power in. If you fall off to one side, again, RELEASE THE ELEVATOR, use ailerons to get the plane upright, and use enough power to get the plane flying.
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