This has a direct impact on the plane's balance. As a general rule, the center of gravity should be about one-third of the way back from the front edge of the wing (and two-thirds of the “wing-chord” forward from the trailing edge). To test, place the tips of your index fingers under the wing tip, about one-third of the way back from the leading edge.
Then, very carefully, lift the model airplane up, balancing it on your fingers. If the balance is good, the plane will be level, with the nose pointing horizontal, or maybe just a bit downward. If the plane's tail is pointing downward, then you have a balance problem and should not fly the plane until it is fixed.
Before adjusting it, think of what might have caused it. If you tested your model before leaving home and it was OK but now it isn't then what might be the cause? A loose screw or piece of material which has moved around during transit can be enough to affect the CG. If you now adjust it back to balance by adding another weight then you may have left a loose item inside your model which will surely come back to haunt you when it moves again during a flying manoeuvre.
If you are sure you have nothing loose and you do need to adjust the CG, add weight to the nose, something like fishing shots, plasticine, or even modelling clay. Add just a little at a time, checking the center of gravity after each addition. (Or, you can move the engine more toward the front.) If you do not want to lose control and maybe crash and ruin your plane, this is a crucial step.
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